Monday, April 7, 2008

Overall Review On Gaming

Gaming has been around for many generations, I will be discussing how gaming is viewed in our society, the effects of gaming and the target audience.


Computer Games have been apart of my life since the age of eight. The first console I played was the Atari. From that point on, I have always been a fan of computer games, but I will admit I was oblivious to its effects.

Gaming is targeted at the younger generation. The baby boomers of our society generally have a negative view on youths playing games and often see them as 'socially' negative. Of course I disagree, games in my point of view is a away to escape into a posmordism environment. To sometimes escape life’s everyday problems and responsibilities and of course to have a bit of fun!

However I do agree that playing voilent games and watching aggressive movies can effect the viewer and can generally bring on aggressive behavior that may not have existed if that media wasn’t viewed. I know from a personal experience when I used to play games when I was younger I was generally aggressive if I couldn't beat that certain level or if I watched a Van Damn movie.


Studies from various websites such as: http://www.questia.com/googleScholar.qst;jsessionid=H7LYpKnnCdyJsrNWbL1H2mGkL1Y55T6WcGgTmTqvtySpfkj1SYS2!-2107061068?docId=5001244015
have concluded that gaming has effects on the younger generation and creates an "own sex favoritism"

Gaming is definitely gender based, most games targeting the mail or masculine culture. Some of the reasons are as follows:

  • Stereotypical representations of females
  • Lack of female game characters
  • Patriarchal


The characters in general always seem to be targeted to the mail gender. For example Lara Croft being the male fantasy and typical damsel in distress situations (Always being the female that needs to rescued...example: Mario rescuing the Princess)


Today’s gaming generation is changing, enabling online play and customability to allow the individuals to create their own characters online. This is bringing the female gender into the gaming world because it is now involving a sense of creativity and personality rather then just clicking buttons. I think more females are now coming to terms that the gaming world might be changing its stereotypical stance and now focusing on both the male and female gender!


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